Ranking: Four stars


Colorful printed cards and accurate railroad routes. Rover ending sucks. We tend to get locked into patterns, each of us buying our preferred routes. Can be tedious waiting for players to pick through the entire set of routes trying to decide which to buy. And looking up the payouts on the big chart is a bit of a hassle. Plus it's a long game. Nonetheless, we've played it a lot and enjoy it.



To decrease the tedious time spent picking through the entire set of routes deciding which to buy, divide the routes into six equal stacks and number the stacks from one to six. When it's time to buy a route, the player rolls one die and can only buy a route from the stack that corresponds to the number on the die.